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Gembound

GEMBOUND

A roguelite match-3 RPG where
your gem satchel IS the deck. Build it.

Red gem Skull gem Yellow gem Blue gem Green gem

Your deck. Your board.

BUILD YOUR SATCHEL

Every gem on the board comes from your 121-gem satchel, a deck you build and adjust between battles. What you put in is what drops. Fill your satchel with red gems, and red floods the board. Leave out a color completely, and it never spawns.

No random drops: replacement gems falling from the top are drawn straight from your satchel like cards from a deck. When it runs out, your discard pile shuffles back in. You decide what colors enter the match.

The enemy shares that same board. Deny the colors they need to cast spells, while only you get the bonuses from upgraded gems and enchantments.

TURN-BASED MATCH-3 COMBAT

SPELLS

Equip up to 6 spells alongside your class Signature Spell. The more gems of a color you carry in your satchel, the harder that color's spells hit.

GEM UPGRADES

Merge 3 matching gems in your chest to rank them up: Common to Rare (2×), Legendary (3×), and Mythic (4× mana and damage, plus higher trigger rates).

ENCHANTMENTS

Spend gold to imbue gems with Burning, Poisoned, Shielding, Healing, or Charged. Only you trigger these enchantments. Enemies matching them only get the basic gem.

EXTRA TURNS & OVERLOADS

Match 4 or more gems to earn an extra turn, or 5 or more to spawn wildcard gems. Chain 4 cascades in a single turn and the board Overloads, dealing 20% max HP damage.

CLASS GEM

A special gem that only you can use: Radiant Skull, Prism, or Toxin Vial. Activate it once per battle for your class signature board effect.

ENEMY TRAITS

Enemies and bosses have passive traits that change how you play, such as punishing mana hoarding, reflecting damage, or trapping gems with Freeze, Curse, and Scorch.

A new path every run.

ROGUELITE RUNS & REWARDS

Branching maps across 4 regions, from Darkwood to The Depths. Take the safe path, rest at campfires, or take on elite fights for bigger rewards.

Everything you earn carries over between runs: gold, levels, unlocked spells, companion bonds, and spare gems. Each run your satchel gets a little stronger and you push a little further.

You'll die. The run ends, but your progress stays.

Rift Encounter portal

High risk, high reward.

RIFT ENCOUNTERS

Optional challenge nodes on every map that combine a combat modifier with a board anomaly. There are 24 combinations that shake up the rules for both you and the enemy.

Survive the battle to earn bonus gold, XP, and a guaranteed Rare or Legendary enchanted gem.

CHOOSE YOUR CLASS

Three classes, each with its own passive, signature spell, and class gem.

Warrior

WARRIOR

Built to brawl. Skull matches deal bonus damage, free-action Rage stacks up to +50% all-damage, and Radiant Skull detonates every Skull on the board.

Red + Yellow Mana
Mage

MAGE

Spell-slinger. Spells cost 2 less mana and grant Arcane Ward shields on cast. Chain spells to prime Spellweave for free-action Arcane Blasts.

Blue + Green Mana
Rogue

ROGUE

Venom & Coin. Stack poison and detonate it with Creeping Death to burst and heal. Gold matches grant Shield and deal bonus damage.

Green + Red Mana

Never fight alone.

4 ANIMAL COMPANIONS

Grimm, Pip, Ember, and Shade level up with you across runs. Raise their bond to boost their passive bonus (all-damage, enchant triggers, starting mana, or evasion), and unlock a once-per-battle active ability at Bond 3.

Pick a companion and stick with them. Higher bond levels pay off.

Grimm the wolf companion
GRIMM
Pip the raven companion
PIP
Ember the phoenix companion
EMBER
Shade the cat companion
SHADE

65 ENEMIES & BOSSES

Battle through 4 regions: Darkwood, Scorchlands, Frosthollow, and The Depths.

Troll King
TROLL KING
Goblin Bomber
GOBLIN BOMBER
Magma Golem
MAGMA GOLEM
Fire Elemental
FIRE ELEMENTAL
Death Knight
DEATH KNIGHT
Abyssal Eye
ABYSSAL EYE

GAMEPLAY

Every run is different.

For fans of classic puzzle RPGs

FOR PUZZLE QUEST FANS

Looking for games like Puzzle Quest? Gembound shares its turn-based match-3 battles: match skulls to attack, gather colored mana for spells, and deny your opponent useful matches on the same board.

Gembound adds roguelite dungeon runs and gem deckbuilding. Every replacement gem comes from your finite satchel. Matched gems enter a discard pile and shuffle back in when the draw pile runs out. Build, upgrade, and enchant your gems to shape the board's supply and power your spells.

No gacha, no energy timers, no pay-to-win. Just a complete indie match-3 RPG with deep tactical combat.

BUY ONCE. PLAY FOREVER.

No ads. No in-app purchases. No energy timers. No pay-to-win. Fully playable offline.

Play on Android now. Wishlist the upcoming Windows and Linux release on Steam.

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